Kiame/U64Emu (2000)
U64Emu
The Kiame project began in early 2000 by RCP. The project was nothing more than emulating Nintendo's Ultra 64 hardware, which powered the Midway Killer Instinct arcade game from the game series of the same name. RCP, who was already familiar with the Nintendo 64 hardware with similar processing to arcade hardware, having taken care of the Windows version of the N64 emulator, TrueReality, known as TRWin, from May 1999 to December 2000, had less difficulty with the project, even taking much of the code from the N64 emulator to create Kiame. The first emulation images of the hardware came out in July 2000, exciting emulation enthusiasts, who thought it was out of proportion, given that it had some of the best game graphics to date, even with the rise of the Sega Model 3 and Dreamcast, and even more so because it could emulate such a game at the time in question.
U64Emu
The emulator was released in October 2000 for Windows under the name U64Emu (Ultra 64 Emulator), but keeping the name of Kiame's project. The emulator came with the best emulation technology, such as HLE (High Level Emulation), which allowed for high-quality video simulation (in this case). Several people participated in the project, such as Peter, Jato, and bwb. When its last beta version was released in October 2001, RCP released U64Emu2, finally supporting Killer Instinct 2, but only that. The two games were only combined in the latest version of the emulator, in October 2002, after RCP released the emulator's source code. That month, four versions were released in total, which, in addition to combining the two games, came with several fixes, such as a modified interface, the ability to turn off HLE, and set game frames. The following year, in December, an unofficial update of the emulator was released by Negative64, which made several changes to the program and named it U64Emu Platinum Edition. Among the corrections and additions, we have improvements in the sound, 1600 x 1200 resolution, support for DirectX 7.0, an improved interface, HLE as the only video option, and several other corrections. Three versions were released in the same month and the project was closed.
Modeler (2000)
Modeler
Modeler was a project that initially ran only the Sega System 32 board, later running the Sega Model 1, which was the real purpose of the emulator. In order, the arcades were responsible for games such as Golden Axe: The Revenge of Death Adder, Jurassic Park, and Virtua Fighter and Virtua Racing. The project was created by Farfetch'd in 2000 within the Emuhype project (at the time still within the ImpactEmu.com website), and released in December 2000 for Windows with version 0.04. The project had the help of Richard Mitton's Raze Z80 emulator, of the Zilog Z80 microprocessor also used in the arcades in question.
Modeler (Front-End)
In 2001, the emulator began supporting the Sega Model 1, but it was not yet playable. In 2001, Richter Belmont and Sarayan joined the team. Belmont was responsible for the Linux ports from February 2001. The MacOS port was handled by Richard Bannister in September 2001. Also in September, the source code was completely rewritten for the Windows and Linux versions. And this new version also released support for the Sega System Multi 32 board. In November 2001, Belmont and Farfetch'd joined the MAME project and took the sources for the V60 processor core they developed, the main processor for the System 32 and Model 1 boards. In December, they decided to close Modeler in favor of continuing its emulation in the MAME project, releasing its latest version. The emulator ran 20 games in total. Later, Belmont also joined the Emuhype team's ZiNc project. He was part of the ZiNc project from October 2004 to January 2005, when it was closed.
WinKawaks (2001)
Kawaks, also known as WinKawaks, was born within the CPS2 Shock! project by Mr. K, Mr. Kawaks, and the group. The CPS2 Shock! project aimed to find ways to emulate CPS2 games, and with that helped to promote several projects, such as Final Burn, Nebula, Ace, Calice and others. Mr. Kawaks's goal was to emulate CPS-1 and 2. And that's how he released the emulator in May 2001 for Windows. In September of the same year, it began supporting the Neo Geo MVS. Around September/October 2001, the name at the top of the emulator changed from WinKawaks to Kawaks, although the .EXE and .INI files were still called WinKawaks. Several people helped with the project, including Nicola Salmoria and Paul Leaman for the CPS-1 and 2 drivers that were included in MAME, Bart Trzynadlowski for the 68k emulator, Neil Bradley for the Z80 emulator (replaced in late 2001 by Richard Mitton's Haze), ElSemi from Nebula for several important inputs, and Derek Liauk for the 2xSai image filters and others. In August 2001, Bart's 68 emulator was replaced by Mike Coates, the creator of Final Burn. This emulator is faster and more accurate than the previous one.
In March 2002, they began adding updates for some MAME releases. This continued until January 2007. In April 2003, Mr. Kawaks abandoned the project and the website, releasing his last version, 1.46. In July 2003, Mr. Kawaks reappears, claiming to have been away porting the emulator to the Xbox. This port was known as Kawa-X and released that month. In August 2003, he returned with releases, but only released on the CPS2 Shock! website. In June 2010, version 1.62 was released, and the emulator was shut down. Three years later, in June 2013, the emulator resurfaced, led by Mr. Kawaks and the CPS2 Shock! group, now known as The WinKawaks Team, releasing version 1.63. They released another version in November 2015, and the last version in May 2016. The CPS2 Shock! project ended three months later, in September 2016.
The emulator had a peculiarity. The enter key paused the game and only then could the emulator be turned off. This was a demand at the time, when emulators often crashed if they were turned off without closing or pausing the game. Regarding the emulator's function updates, the first version in June 2001 included the addition of a save state. In August 2001, it added netplay mode through Kaillera and sound recording mode in .RAW format. In November 2001, it added a language selection mode, now supporting Catalan, Brazilian Portuguese, Chinese, Simplified Chinese, English, French, German, Greek, Hebrew, Japanese, Korean, Russian, Serbian, Spanish and Swedish. In October 2001, it added the path configuration option in the file menu, whereas before it was only present in the .INI file, screenshot in .PNG format and modified the control configuration window. In November 2001, the control configuration window was changed once again. In December 2001, video recording mode was added in .RC0 format. In May 2002, sound recording was changed to .WAV format.
WinKawaks 1.31
WinKawaks 1.65
In addition to the updates that I found interesting to highlight, the emulator also had pause, reset, auto-start, screen resolution change, screen zoom, turbo mode (game acceleration), gamma adjustment (RGB), background color definition, video filters, brightness adjustment (CPS-2), sound frequency, stereo and mono sound, sound changes (CPS-1, CPS-2 and NeoGeo), region and system configuration (Neo-Geo), among others. Regarding game updates, in its first version, in June 2001, it supported 112 games. By the end of 2001, it already supported 320 games. In the following years, it supported 353 games in 2002, 396 in 2003, 423 in 2004, 452 in 2005, 491 in 2006, 576 in 2007, 590 in 2009, 626 in 2010, 673 in 2013, 698 in 2015 and 709 in 2016.
WinKawaks (Interface)
Regarding its front-end, it used at least nine wallpapers with Capcom characters, in addition to its menus being on the top bar on the right, unlike other emulators. Around June 2001, it changed its menu bar to the left. Around September 2001, it changed its wallpaper to Capcom vs. SNK Kawaks: Millenium Fight 2001, becoming the standard since then, in addition to changing the game selection window, dividing it between CPS-1, 2 and NeoGeo games. Around November 2001, it changed its logo and further expanded the options on the ROM selection screen, such as available games, missing games and updating the game list, in addition to snapshots of each game. The emulator interface remained without updates until the end of the project. Regarding unofficial ports, there was the Kawaks Arcade Emulator for Android in 2016. The port was updated until 2022.