Massage (1996)
Massage
Massage was created in July 1996 by Scottish James McKay, with its first version released in October of the same year for MS-DOS, thus being the first Master System and Game Gear emulator in history. Its name is the abbreviation of Master System And Game Gear Emulator. Also in 1996, it allowed online games, having been the first Master System emulator to provide this support, even though this feature was not yet debugged as it should have been. Its bug-free version was released in August 1997. The emulator emulated sound, supported two controllers, the Pro Action Replay cheat code, save state and screenshot. The emulator also came with a simple interface, and had better game compatibility than its competitor MasterGear. Its sound emulation, the YM2413 FM, came from the hands of Hiromitsu Shioya. His emulator was initially paid. The emulator project initially began as an extension of James's other emulator, the X128, which emulated the ZX Spectrum computer. In February 1997, the emulator's official website changed to Sega Master System World, covering the Master System scene, and in 1998 to Sega Emulator World, covering the Sega emulation scene. By 1998, James had grown tired of the project, and released a free version of the emulator in January of the same year to mark its end, promising a final version soon after, which was unexpectedly released as a paid version in April of the same year.
Massage (Interface)
A year later, he promised to release version 1.0, which only ended up happening two years later in March 2001, now for free. This is considered the most stable version of the emulator. It was dated October 1998. The version was released by the webmaster of Sega Emulation World, Stephen Sharp. The author did not even bother to release his own version. The text says that the project was over, and that other better emulators were on the market, such as Meka. The site ends on the same date as the release. From February 2000 to November 2003, James worked on an emulator that supported several consoles, such as the 8-bit consoles from Sega and Nintendo, Othello Multi Vision, ColecoVision, and the MSX 1 and 2 computers. The emulator was to be released as Massage v1.2, but was never finished. In the meantime, James began to participate in the programming of games for consoles, as was the case of The Simpsons: Night of the Living Treehouse of Horror (2001) for Gameboy Color, All-Star Baseball 2004 (2003) for Gameboy Advance, Mega Man: Anniversary Collection (2004) and Stealth Force: The War on Terror (2005) for Playstation 2 and Arctic Tale (2007) for Gameboy Advance. James also created Massage, an emulator made at the university for the PC X128, at the time of the release. He also made attempts at creating emulators for Atari 2600 and Mega Drive, but were unsuccessful. After 2007, no more was heard from James.
MasterGear (1996)
MasterGear (MS-DOS)
MasterGear was created in 1996 by Marat Fayzullin, as an emulator for Master System, GameGear and Sega Mark III. Its creation was based on technical documents about the console found on the internet. The MSX emulator that Marat developed served as the basis for the creation of MasterGear, which used technology similar to the old PC. This technology was also similar in the Game Gear portable, and in other Sega consoles, such as Sega Mark III, SG1000, and others, and it was then that Marat also added them to the emulator, naming it MasterGear. One of its first versions released was in September 1996, 0.71, for MS-DOS, with support for both Master System and Game Gear. At the time, in addition to creating its own port for Unix, it also gained ports for Macintosh by John Stiles, another for Unix by Ian Spielman and another for DOS by Thierry Lescot.
MasterGear (Windows)
At the same time, there were also ports for RiscOS, AmigaOS, BeOS, OS/2, among others. Version 1.0 was released in December 1996. Around June 1997, the Kagi website released an online, shareware version of the emulator. Somewhere between 1997 and 2001, the emulator began supporting Sega Mark II games. In August 1998, the first version for Windows, 1.1, was released, but it was released for a fee. It was the only paid version of the emulator. Around this time, the MS-DOS version disappeared, I believe it was because of the Windows release. The initial price was $35US. From January 2005, when purchasing the Windows version, the DOS version came with it. In 2006 the price of the Windows version went to $25US, falling in 2008 to $19.99US, becoming free in March 2015, and the MS-DOS version disappeared.
MasterGear (Windows)
In October 1998, version 1.2 was released, bringing several other ports, such as for Solaris, SunOS, Linux and OSF/1. This same version also started working with the SG-1000 and SC-3000. There were other ports of the emulator, such as for WindowsCE (charging $32US), another port for Amiga and a port for PC98, both in 1998. One of these ports for PC98 was made by Bero, a Japanese creator of emulators for PSX, PC Engine and NES. He ended up porting MasterGear to PSX in 1997. In June 1998, the PSX version had bugs fixed by Rasky from the Psyke and PSEmu Pro projects, also for PSX. There were also versions for OS/2 and Nintendo 64 (known as UltraSMS) in 2000, Dreamcast (known as DreamSMS) in 2001, as well as a port for the FM-Towns computer. And finally, over the years there were also ports for Maemo, Ubuntu, FreeBSD and PocketPC. It was probably the NES emulator with the most ports of all.
MasterGear (Options)
In the October 2000 MasterGear version 1.4, the emulator began to support FM sound, from the famous YM2413 chip. In January 2002, they began to support SF-7000 in version 1.5. Around November 2006, they created their first mobile version, for the Symbian system of Nokia phones, for $9.99US, going up to $14.99US around March 2007, and remaining at that price until March 2015, when support was discontinued. They even had a package with the Symbian, Windows and MS-DOS versions from October 2007 for $24.98US until March 2015. In July 2011, they launched their first version for Android for $4.99US, which led to the discontinuation of their versions for PC and Nokia four years later. This price remains the same to this day.
MasterGear 4.0
Its last update was in March 2021. Marat had help from influencers at the time, such as Marcel de Kogel, helping with the port to MS-DOS, Alex Krasivsky, initial creator of the Adlib sound library, James McKay from the Massage project, as well as Ian and John from the Unix and Mac ports. Although it is not open source, Marat shares his code with those who want to port his emulator and that he trusts the project. The last Windows version of MasterGear came out in March 2021, and for Android it came out in August 2024.
Sparcade! (1996)
The Sparcade! emulator began development in June 1995 as DASARcade by Dave Spicer. It was a classic arcade game project created from 1978 to 1989. It was the first arcade emulation project to run on more than one arcade machine/brand. In 1995, it changed its name to Sparcade! Around September 1995, it released its first version for MS-DOS. In 1996, it added support for the Master System and Game Gear. This support was provided until 1997, when it was discontinued.
Sparcade! (Game List/Pac-Man)
Dave mentioned in later versions of the emulators that Master System was part of the consoles/arcades whose drivers had not yet been completed. He also mentioned that as users requested they could be developed better, but this was not the case with Sega's console. Its last version was released in December 1999.
BRSMS (1998)
BRSMS (Brazilian Sega Master System) was developed by Brazilian Ricardo Bittencourt, also known as RicBit, in 1998 for MS-DOS. He was one of the first Brazilians to create emulators. The first version of the emulator is dated April 1998. It was the first Master emulator to be released for free, although three months before its release, Massage released a free version.
BRSMS (DOS/Golden Axe Warrior)
In addition to running Master System games, it also started running Game Gear games in November 1998. This was followed by the SG-1000 in January 1999, the SC-3000 in March 1999, and the latest version of the emulator in December 1999, the ColecoVision. Despite all this, what attracted the most attention worldwide was the ability to run Master System and Game Gear games at full speed using a 486, a popular computer at the time. In addition, there was sound and voice emulation, and even support for serial cables, another advance for the time. The only drawback of the emulator was that it was necessary to drag games from the folder to the emulator in order for them to run. Since it was a DOS-mode and command-line emulator, some front-ends were released to facilitate its execution.
BrSMS FRONT, BRSMS Brazilian Frontend and BRSMS Emu FrontEnd
The first was BRSMS Emu FrontEnd, created in January 1999 by ReptilE ProductionS. The second was MasterFront, created in March 1999 by Christian Schaefers. The third was BrSMS FRONT, created in January 2000 by Ben Hyland. And the fourth was BRSMS Brazilian Frontend, created in December 2001 by André Luiz Fernandes dos Santos. In August 2011, Ricardo publicly released the emulator's source code. A curious fact.
In November 2000, Ricardo attended the MSX User Meeting, an MSX event in Jaú, in the interior of São Paulo, as he was also a big MSX enthusiast, having created the BRMSX emulator for it in 1997, which was considered the fastest and most accurate emulator at the time. At this event, he had the opportunity to meet the Brazilian Rafael Rigues, known as Sephiroth, who converted the DarcNES emulator to DOS mode, an emulator very similar to BRSMS, as it emulated systems such as Master System, Game Gear, SG-1000 and ColecoVision.