Jeff Vavasour
Jeff Vavasour was born in St. John's, Canada. In Vancouver, where he lives, he studied physics at the Memorial University of Newfoundland between 1987 and 1992, and completed a master's degree in physics at the University of British Columbia between 1999 and 2000. As a child, he received a TRS-80 computer in 1977. He learned to program and developed some software over the years. In 1989, information about the Apple II's 6502 processor helped him emulate the TRS-80's Z80, managing to emulate his classic PC in just three days. At the time, it was not made public, and was only released in 1997. In 1993, he had a powerful notebook, and decided to emulate the second version of this PC, the TRS-80 Color Computer, released at the time as the CoCo 2 Emulator.
Because of his work with the CoCo 2 Emulator, he was invited to work at Digital Eclipse Software in late 1994 by its founder, Andrew Ayre, a fellow townsman and even a former schoolmate (something discovered after Jeff was hired). At the time, the company had released emulations of three William games, in partnership with William Electronics, Robotron: 2084, Joust and Defender for MAC. First separately and then in the collection also for MAC, Williams Digital Arcade. Contrary to what many people think, Jeff did not create the first commercial arcade emulator, but rather Digital Eclipse.
Jeff was hired to port the company planned for MS-DOS. For this, they wanted to use the 6809 emulator that Jeff had created for the CoCo 2 Emulator. The result of Jeff's work gave life to the Williams Arcade Classics collection in 1995, which came with the games already mentioned, plus Defender II, Sinistar and Bubbles. It was released for Windows and MS-DOS, and the following year for PSX and SNES. From this work on, Jeff was the one who led the emulation and work on several subsequent collections. As an aside, Jeff created other TRS-80 emulators, such as the TRS-80 III/4 in 1993, TRS-80 Color Computer 3 in 1994 and Timex Sinclair 1000 in 2000.
In addition, he also ran emulators in Java mode, to be loaded by the web browser. Among them was his TRS-80 Model 1, which he turned into a simulator in 2000 to run in Java mode, and his Timex Sinclair 1000 emulator, which he turned into Java mode in 2001. A curiosity. Before being hired by Digital Eclipse, back in 1994, Jeff had a prototype of an emulator for the Atari 2600 in DOS mode, before the release of the first Atari 2600 emulator in history, Activision's Atari 2600 Action Pack. This prototype was presented to Activision when they were starting their emulation project, but they didn't accept it for the simple reason that it wasn't in Windows 3.1 mode, as they wanted.
Atari Arcade Hits: Volume 1 (PC), Arcade's Greatest Hits: The Midway Collection 2 (PC), Arcade's Greatest Hits: The Atari Collection 1 e 2 (PSX)
Returning to Digital Eclipse, in 1996, it was Midway's turn to hire Digital Eclipse's services, releasing Arcade's Greatest Hits: The Atari Collection 1 for PSX, and in 1997 for SNES. In 1997, version 2 of Arcade's Greatest Hits was released with only Midway games, called Arcade's Greatest Hits: The Midway Collection 2 for PSX and Windows. A side note. In 1997, Jeff helped to create the company's headquarters in Vancouver, Canada. Collection 2 of Atari games from Arcade's Greatest Hits was released in 1998 only for PSX, and the following year for Windows.
Arcade Classic 4: Defender/Joust (GBC), NFL Blitz (GBC), Rayman (GBA), Phantasy Star Collection (GBA) e Age of Empires: The Age of Kings (NDS)
With the emergence of GBC, the company began to release its own games, and Jeff participated in the first ones, such as Eampage World Tour and NFL Blitz in 1998, as a technical producer. Another arcade collection, entitled Atari Arcade Hits, was released for Windows in 1999. Also in 1999, a collection for GBC was released, with the games Moon Patrol and Spy Hunter. Jeff worked in several areas, as a programming leader, programmer and technical director. His biggest long-term role was as executive producer and technical producer.
Capcom Classics Collection: Remixed (PSP), Activision Hits Remixed (PSP), Sega Genesis Collection (PS2), The King of Fighters '98: Ultimate Match (PC) e Rare Replay (Xbox One)
Between 1999 and 2005, he was present in several compilations from Atari, Midway, Namco and Sega, for the PSX, N64, Dreamcast, GBA, Xbox, Gamecube, PS2 and Windows system consoles. In 2006, in addition to the companies mentioned, it also participated in Activision and Capcom collections for PS2, PSP and Xbox, ending Digital Eclipse's participation in arcade collections. At that time, Digital Eclipse had already merged with ImaginEngine and became Backbone (a merger carried out in 2003), but they still maintained the brand for reasons of credibility. At Backbone, he helped create another headquarters in Canada, in Charlottetown (now two in total), Backbone Charlottetown, in 2005, becoming its vice-president (a position he held until 2006). Between 1998 and 2005, Jeff was technical director at Eclipse and Backbone. Also in 2005, it was Backbone's turn to merge with The Collective and create Foundation 9 Entertainment. About the company and brand Digital Eclipse, Jeff was also present in classic Disney titles such as Lilo & Stitch, Tarzan, Winnie the Pooh, Kim Possible and 101 Dalmatians between 2002 and 2003.
XBox360: Castlevania: Symphony of the Night, Sonic the Hedgehog, Sonic the Hedgehog 2; PC: The King of Fighters 2002: Unlimited Match
His last contributions to Backbone were the porting of the classics Contra and Time Pilot in 2006 and Rush'n Attack, Ninja Turtles, Gyruss, Sonic 1 and Sonic 2 in 2007, both for the Xbox 360. In thirteen years at the company, he personally developed more than 30 titles and contributed to more than 60 of them. In 2007, Andrew Ayer left Foundation 9 and created Other Ocean Interactive, where Backbone Charlottetown used to be, and Jeff joined him. Between 2007 and 2010, he remained at the company, participating in a few released titles. In the meantime, in 2008, he also spent a few months at Nerd Corps as director of interactive development. In 2009, he created his own production company, Code Mystics, producing games and others for portable devices and consoles. Consigo takes its credibility, and releases collections from Atari, Midway and Activision between 2010 and 2016, for Windows, Linux, Macintosh, NDS, PS3, Xbox 360, Android, iPad and iPhone. The company also ports KOF 98 Ultimate Mach and KOF 2002 Unlimited Match to Windows.
Code Mystics itself also ports other collections, such as Atari, Namco, Neo Geo Pocket Color games, as well as classics like Metal Slug 1, 2 and 3, SNK VS. Capcom, KOF 97: Global Match, The Last Blade, Samurai Shodown, and others, most for the Nintendo Switch. In all of these ports, he often worked directly on emulation, as was the case in 1994. Among them, we have general emulation of Atari and Midway arcades between 2001 and 2016. The emulation of the Z80 in the Sega and Capcom collections in 2006, as well as the ports of Sonic 1 and 2 in 2007. And the emulation of the M6809 in the Capcom collections in 2006. Jeff also contributed indirectly to the MESS emulator. Tim Lindner adds hard drive support to the TRS-80 Color Computer 3 in 2002, taken from Jeff's emulator of the same name.
In his personal life, he is married to Irene, with whom he has children Zachary and Kyle. Irene is also in the video game industry, having worked at Digital Eclipse (1995-2008), Other Ocean Interactive (2008) and Code Mystics (2010-2016), working on Atari collections for MS-DOS, PS1, Windows and GBA, and Midway for PS2, NGC and Windows at Digital Eclipse, and Atari collections for NDS and Android at Code Mystics, among others. His son, Zachary Vavasour, worked at Digital Eclipse (2001-2004) on Midway collections for PS2, NGC and Windows, Digital Leisure (2010) on Dragon's Lair for NDS and at Code Mystics (2010-2015) on Atari collections for NDS and Windows. Kyle Vavasour, on the other hand, followed the same path and was involved in the same collections and companies as his brother, only starting later at Digital Eclipse, in 2003, and staying at Code Mystics until 2016.
Emulators:
Z80 (1989), TRS-80 Model 1 Emulator (1989), M6809 (1993), TRS-80 Colour Computer 2 Emulator (1993), Z80 (Reescrito) (1993), TRS-80 Model III/4 Emulator (1993), TRS-80 Colour Computer 3 Emulator (1994), Williams Arcade Classics Emulator (Port de Williams Digital Arcade Emulator Para MS-DOS e Windows) (1995), Timex Sinclair 1000 Emulator (2000), TRS-80 Model 1 Emulator (Java) (2000), Timex Sinclair 1000 (2000), Timex Sinclair 1000 Emulator (Java) (2001)
Games:
MS-DOS: Williams Arcade Classics (1995), Retro City Rampage: DX (2015)
Windows: Activision's Atari 2600 Action Pack (1995), Arcade's Greatest Hits: The Midway Collection 2 (1997), Atari Arcade Hits: Volume 1 (1999), Arcade's Greatest Hits: The Atari Collection 2 (1999), Atari Arcade Hits: Volume 2 (2000), Q*bert (2000), Atari: Anniversary Edition (2001), Warlords (2002), E.T. The Extra-Terrestrial: Interplanetary Mission (2002), Atari: 80 Classic Games in One! (2003), Midway Arcade Treasures (2004), Nicktoons Basketball (2004), Namco Museum: 50th Anniversary (2005), Midway Arcade Treasures Deluxe Edition (2006), Enchanted Fairy Friends: Secret of the Fairy Queen (2008), Mortal Kombat: Arcade Kollection (2012), Retro City Rampage: DX (2012), The King of Fighters '98: Ultimate Match (2014), The King of Fighters 2002: Unlimited Match (2015), Atari Vault (2016), Age of Empires: Definitive Edition (2018)
SNES: Williams Arcade Classics (1996), Arcade's Greatest Hits: The Atari Collection 1 (1997)
PSX: Williams Arcade Classics (1996), Arcade's Greatest Hits: The Atari Collection 1 (1996), Arcade's Greatest Hits: The Midway Collection 2 (1997), Arcade's Greatest Hits: The Atari Collection 2 (1998), Arcade Party Pak (1999), Atari: Anniversary Edition (2002), Disney's 101 Dalmatians II: Patch's London Adventure (2003)
Sega Saturn: Williams Arcade Classics (1997),
GBC: NFL Blitz (1998), Rampage World Tour (1998), 720ยบ (1999), Midway presents Arcade Hits: Moon Patrol / Spy Hunter (1999), Klax (1999), Disney's Tarzan (1999), Arcade Classic 4: Defender/Joust (1999), Paperboy (1999), Rampage 2: Universal Tour (1999), Dragon's Lair (2000), Disney's Dinosaur (2000), Vegas Games (2000), Disney's Pooh and Tigger's Hunny Safari (2002)
Dreamcast: Centipede (1999), Williams Arcade Classics (2000)
N64: Midway's Greatest Arcade Hits Volume I (2000)
GBA: Rayman (2001), X-Men: Reign of Apocalypse (2001), Spyro: Season of Ice (2001), Alienators: Evolution Continues (2001), Dora the Explorer: Atari: Anniversary Advance (2002), Phantasy Star Collection (2002), Dr. Muto (2002), Spider-Man (2002), Muppet Pinball Mayhem (2002), Disney's Lilo & Stitch (2002), xXx (2002), Monster Force (2002), Spyro 2: Season of Flame (2002), Disney's Tarzan: Return to the Jungle (2002), Disney's Kim Possible: Revenge of Monkey Fist (2002), Lizzie McGuire: On the Go! (2003), Tiger Woods PGA Tour 2004 (2003), Spyro: Attack of the Rhynocs (2003), Super Star Adventures (2004), TRON 2.0: Killer App (2004), Spider-Man 2 (2004), Grand Theft Auto Advance (2004), Charlie and the Chocolate Factory (2005), Rayman: Hoodlum's Revenge (2005), Namco Museum: 50th Anniversary (2005), Rayman: 10th Anniversary (2005)
Xbox: Midway Arcade Treasures (2003), Midway Arcade Treasures 2 (2004), Midway Arcade Treasures 3 (2005)
PS2: Midway Arcade Treasures (2003), Atari: 80 Classic Games in One! (2004), Atari: 80 Classic Games in One! (2004), Midway Arcade Treasures 2 (2004), Namco Museum: 50th Anniversary (2005), Midway Arcade Treasures 3 (2005), Capcom Classics Collection: Volume 2 (2006), Sega Genesis Collection (2006)
GameCube: Midway Arcade Treasures (2003), Midway Arcade Treasures 2 (2004), Midway Arcade Treasures 3 (2005)
N-Gage: Tiger Woods PGA Tour 2004 (2004), Rifts: Promise of Power (2005)
PSP: Death Jr. (2005), Death Jr. (Limited Edition) (2005), Capcom Classics Collection: Remixed (2005), Midway Arcade Treasures: Extended Play (2005), Death Jr. II: Root of Evil (2006), Activision Hits Remixed (2006), Sega Genesis Collection (2006)
NDS: Age of Empires: The Age of Kings (2006), Atari Greatest Hits: Volume 1 (2010), CSI: Crime Scene Investigation - Unsolved! (2010), Atari Greatest Hits: Volume 2 (2011)
Xbox 360: Time Pilot (2006), Contra (2006), Castlevania: Symphony of the Night (2007), Bomberman Live (2007), Sonic the Hedgehog (2007), Sonic the Hedgehog 2 (2007), Teenage Mutant Ninja Turtles (2007), Gyruss (2007), Rush'n Attack (2007), Discs of TRON (2008)
Nintendo Wii: Death Jr. II: Root of Evil (2008)
iPhone: Diner Dash (2008), Super Monkey Ball (2008), Lost Treasures of Infocom (2012)
Android: Atari's Greatest Hits (2011), Activision Anthology (2012), Line Drive (2015)
Xbox One: Rare Replay (2015), #IDARB (2015)
Jarek Burczynski
Jaroslaw Burczynski (known as Jarek Burczynski and BZYK), was born in Warsaw, Poland, and became known for his sound chips created for the MAME project. It all started in 1988, when he began creating demo songs for the ZX Spectrum computer. Among them are Music Box 5 (1988), with songs from various PC games, such as Tetris, Platoon, Arkanoid II, Combat School, Skate Crazy 2 and others, Sound Tracker Music Demo - EEL (1990), a remix of the Axel Foley song from the movie Beverly Hills Cop, Soundtracker Song Compiler (1990), with original music, Sound Tracker AY Music Editor Demo Music (1991), of the song Porcorn by Gershon Kingsley, Sound Tracker (1992), with original music, and Sound Tracker 128 Full Edition (1992), with several songs.
Music Box 5 e Sound Tracker AY Music Editor Demo Music
Sound Tracker 128 Full Edition
Sound Tracker Music Demo - EEL
In 1991, he joined other programmers and musicians and formed the group Pentagram (PTM). The band was formed by Agent-X, Amst, Bzyk (Jarek), Hacker Chris, Kmst and Jafsoft. Some of their best-known songs include Hypersonic 2, Vidi Party Show, Branch of Mind, The Joker, among others. Unlike the songs he created solo, which were mostly played on a player, the songs produced with the group had gifs and slides, some were shown as a video clip, such as Branch of Mind, and others even in an interactive format, such as Hypersonic 2.
Slideshow
Vidi Party Show
Hypersonic 2
Hypersonic 2 48k
The other difference is that the songs were written by him. In 1996, he created ProTracker 2, a music creation software. An erratum. Many people confuse Jarek with Piotr Baczkiewicz, as he also signed as Bzyk, was Polish, and produced songs in 8-bit, but not for the ZX Spectrum, but for the Commodore 64, between 1996 and 2000.
In the world of emulation, it all started in 1997, when he joined the MAME project and began developing his first chip, the YM2203, alongside Tatsuyuki Satoh, present in several arcades, such as the Taito Bubble Bobble, the Sega Commando, the Konami 6809, the Cave 68k, the Data East Side Pocket, and many others. The chip was released in late 1997. Next came the YM2151, certainly its greatest asset in the field, developed entirely by Jarek in 1997 and released in 1998. This chip was present in several M68k processor boards, such as the Atari 68k, Cave 68k, Taito 68k, Capcom 68k, and several others with this processor, in addition to practically all Irem boards, in addition to the famous Sega System 16. He made improvements and corrections to the emulator in the years 2000 and 2001. Then, two more chips created alongside Tatsuyuki appeared, the YM2612 for the Mega Drive console, the FM Towns PC and the Data East Unique arcade and the YM3438 for the Sega System 18, 32 and C-2, Mega Tech and Mega Play arcades, both in 1998. In 1999, three chips appeared, all developed alongside Tatsuyuki, YM3526, Y8950 and YM3812. The first for Data East, Taito and SNK boards. The second for SNK's Tiple Z80 and Psycho Soldier. And the third for Toaplan, Data East and SNK. In 2000, he created the TMS5110 emulator, for the Taito Licensed Games board, specifically for the game Bagman. In 2001, he created the MSM5232 chip alongside Hiromitsu Shioya, present in the Taito NY Captor, 40-0, Z80, Buggy Challenge and The Fairyland Story boards. He updated it in 2008. In 2002, he rewrote and released the YM3526, Y8950 and YM3812 chips that he had created alongside Tatsuyuki, now alone. He also made improvements to the new Y8950 emulator in 2003. Also in 2002, he created the YM2413 chip, for boards such as SNK Alpha 68k, Capcom Mitchell and Atari 68k, as well as MSX PCs and the Sega Mark III and SMS Japanese version consoles.
In 2001, he helped update the same chip created by Mitsutaka Okazaki for the Meka, later having his chip present in the Meka from 2004 alongside Okazaki's. Jarek's chip was released in 2003 in MAME. In addition, he also began to take care of the YM2608 and YM2610 chips of Tatsuyuki Satoh and the YM2612 and YM3438 chips created by him together with Tatsuyuki from 2001. In 2001 and 2003, he made corrections and improvements to the 2610 and in 2003 he made improvements and additions to the 2608. Outside the MAME project, he also created some chips, such as the YM3834 for the Sega Model 1 and Sega Model 2 arcades in 2001 and finally the YMF262 used in a DOS environment also in 2002 and taken to MAME in 2003. All the chips mentioned, in addition to the majority having been in MAME, were also in other projects. The 2203 was in the Raine projects in 1999 (using Ishmair's core in 1998), Generator in 2001 and FBA in 2007. 0 2151 was in the M72 Emulator, System 16 Emulator (which used Ishmair's core until 1997) and Raine in 1998, WinKawaks and Ace in 2001 and FBA in 2005. 2612 in DGen in 1999, Gens, RetroDrive and Modeler in 2000, Generator and Xega in 2001, Genesis Plus in 2002, PicoDrive in 2006 and FBA and Regen in 2007. 0 3438 in Genesis Plus in 2002 and FBA in 2007. 3526 in FBA in 2008. 8950 in FBA in 2010. 3812 in Winamp plug-in, Ganbatte! in 2004 and FBA in 2005. 2413 in BlueMSX and Kega Lazarus in 2003, Meka in 2004, FBA in 2009 and CrabEmu in 2013. 2608 in Generator in 2001 and FBA in 2005. 2610 in Raine in 1998, NEOCD/SDL in 2001, Genertor, GNGeo and WinKawaks in 2002, FBA in 2005 and Regen in 2007. 3834 in Modeler in 2001. And F262 in DOS-BOX in 2002 and BlueMSX in 2003. In general, these emulators ran Arcades, Mega Drive, Master System and MSX.
In addition to creating the chips, Jarek made other contributions to the MAME project. In 1997, he created the sound driver for the game Bomb Jack and adapted Neill Corlett's Starscream 68k from the System 16 Arcade Emulator. In 1999, he made improvements to the other YM2151 emulator that existed in the project before his, and fixed the sound of Capcom's Led Storm 68k, which used the YM2203 chip that Jarek developed. In 2000, he fixed the sound of Raimais and Champion Wrestler from Taito L, also with 2203 chip, in addition to corrections and addition of the emulation of the MB87078 electronic volume control in Taito B. In 2003, he fixed the FM bug in the game Magician Lord from Neo Geo MVS, improved the AY8910 chip, present in several arcades from SNK, Capcom, Taito, Konami and Data East, in addition to improving the sound of several games, such as ISA Squad, Mogura Desse, Mag Max, Cabal, HeliFire, among others. In 2004, he made color and performance improvements in the game Strike Bowling. In 2005, he made improvements to the Namco 54xx and TMS5110 chips. In 2007, he made improvements to the Konami K054539 from Konami Quis and SN76477 from SNK, Taito and Konami boards. And in 2010, the code for his pseudo-random number generator used in the TMS5110 was added to the TMS5220 chip by Lord Nightmare. This chip was used in the Atari System 1, 2, Unique, 6502, Dual 68k, Gauntlet and Star Wars Vector boards. The 5220 chip emulation was created for MAME by Frank Palazzolo.
In addition to the chips and other fixes, improvements and additions to the project, he was also responsible for the addition of several games. Among them Change Lanes, Shougi, Rastan, Mazer Blazer, Wall Crash, Sel Feena, Danny Sullivan's Indy Heat, Crime City, Ashura Blaster, Hit The Ice, Rambo III, Rambo III - Release 2, Quiz Sekai wa SHOW by shobai, Space Invaders DX, Violence Fight, Master of Weapon, Silent Dragon, Mag Max, Operation Wolf, Darius, Sonic Blast Man, Ryu Jin, Tank Busters, Tube Panic, Roller Jammer, Flower, Ace (1976), Big Event Golf, Strike Bowling, Metal Soldier Isaac II, Forty-Love and Great Guns. In total, he was involved in the MAME project between the years 1997-2005, 2007-2008 and 2010. In addition to contributing to other emulators with his chips, he also contributed in 1997 with the Bagman game emulator for the Arcade Emulator by the German Robert Anschuetz.
In 2005, Jarek was invited by Empire to help program the Taito Legends compilation, released that same year. At the time, he received the invitation alongside Nicola Salmoria and Bryan McPhail for their work on MAME. This compilation came with 29 of the company's classics, including Jungle Hunt, Operation Wolf, Elevator Action, Bubble Bobble, Space Invanders, among others. This compilation was released for Windows. After 2010, Jarek was not heard from again.
Jarek Burczynski (BZYK):
Music Box 5 (1988)
Sound Tracker Music Demo - EEL (1990)
Soundtracker Song Compiler (1990)
Sound Tracker AY Music Editor Demo Music (1991)
Sound Tracker (1992)
Sound Tracker 128 Full Edition (1992)
Pentagram (PTM):
Slideshow Demo (N/A)
Scroll Show (N/A)
Legendary Spectrum Demo (N/A)
Eel (N/A)
Soundbeat 3 Antidemo (1991)
The Joker (1991)
Music Bank 3 (1991)
Vidi Party Show (1991)
Hypersonic 2 Preview (1991)
Hypersonic 2 (1992)
Hypersonic 2 48k (1992)
Hypersonic 2 - The Hypnotic Dream (1992)
LSD Megademo (1992)
Sound Tracker (1992)
The Great Music Collection of Agent-X (1992)
Special Music Collection (1992)
Judgement Day 3 (1992)
Branch of Mind / Branch of Mind Demo (1993)
Systems Where the Chips Ran:
YM2203 (alongside Tatsuyuki Satoh): SNK, Capcom, Data East, Taito, Namco, Konami, SNK and others (1997)
YM2151 (optimized by Tatsuyuki Satoh): CPS-1, Cave 68k, Sega System 16 and 24, plus various boards from Irem, Taito, Data East, Namco, Atari and others (1998)
YM2612 (alongside Tatsuyuki Satoh): Mega Drive, FM Towns, Data East Unique (1998)
YM3438 (alongside Tatsuyuki Satoh): Sega System 18, 32 and C-2, Mega Tech and Mega Play (1998)
YM2608 (written by Tatsuyuki, emulated by Hiromitsu Shioya and maintained from 2001 by Yarek): SNK Beast Busters (1998)
YM2610 (written by Tatsuyuki, emulated by Hiromitsu Shioya and maintained from 2001 by Yarek): Neo Geo MVS and Taito boards (1998)
YM3526 (OPL) (along with Tatsuyuki Satoh, rewriting it alone in 2002): MSX, Data East, SNK and Taito (1999)
Y8950 (alongside Tatsuyuki Satoh, rewriting it alone in 2002): MSX, SNK Triple Z80 and SNK Psycho Soldier (1999)
YM3812 (OPL2) (alongside Tatsuyuki Satoh, rewriting it alone in 2002): Toaplan, Data East and SNK (1999)
TMS5110 (created by Frank Palazzolo and modified by Jarek): Taito Licensed Games (2000)
YM3834: Sega Model 1 and Sega Model 2 (2001)
MSM5232 (ao lado de Hiromitsu Shioya): Taito NY Captor, 40-0, Z80, Buggy Challenge e The Fairyland Story (2002)
YMF262 (OPL3) (alongside Tatsuyuki Satoh): DOS (2002)
YM2413: SNK Alpha 68k, Capcom Mitchell, Atari 68k, Sega Mark III e SMS (JP), PCs MSX1, 2, 2+, Turbo R e MSX-Music (2003)
Emulators Where the Chips Ran:
YM2203: Arcade's MAME in 1997 (later in the year), Arcade's Raine in 1999 (using Ishmair's core in 1998), MD's Generator in 2001, and Arcade's Final Burn Alpha in 2007
YM2151: M72 Emulator, System 16 Emulator (adds along with Li Jih Hwa) from the arcades in question and Raine and MAME, both in 1998 (in 1997 the S16 used the version of the chip created by Ishmair), WinKawaks and Ace in 2001 and Final Burn Alpha in 2005
YM2612: MAME in 1998, DGen of MD in 1999, Gens and RetroDrive of MD and Modeler of Sega Model 1 in 2000, Generator and Xega of MD in 2001, Genesis Plus of MD in 2002, PicoDrive of MD in 2006, Burn Final and Regen (ridgen) of Sega 8/16bits in 2007
YM3438: MAME em 1998, Genesis Plus em 2002 e Final Burn Alpha em 2007
YM2608: MAME em 1998, Generator em 2001 e Final Burn Alpha em 2005
YM2610: MAME in 1998, Raine in 1998, NEOCD/SDL for Neo Geo CD in 2001, Generator, GNGeo for Neo Geo MVS and WinKawaks for Arcade in 2002, Final Burn Alpha in 2005 and Regen, a multi-emulator for Sega 8 and 16 Bits, in 2007
YM3526: MAME in 1999, the rewrite in MAME in 2002 and Final Burn Alpha in 2008
Y8950: MAME in 1999, the rewrite in MAME in 2002 and Final Burn Alpha in 2010
YM3812: MAME in 1999 and rewrites in 2002, Ganbatte! (Winamp plug-in) in 2004, Final Burn Alpha in 2005
TMS5110: MAME in 2000
YM3834: Modeler em 2001
MSM5232: MAME in 2002
YMF262: YMF262 for DOS-BOX in 2002 and MAME and BlueMSX for MSX in 2003
YM2413: MAME, BlueMSX for MSX, NLMSX for MSX and MSX2 and Kega Lazarus in 2003, Meka for SMS in 2004 (along with Mitsutaka's), Final Burn Alpha in 2009, CrabEmu for Sega, Nintendo and ColecoVision 8-bit in 2013
MAME Drivers
Taito B System hardware (2001)
MAME Sound
MB87078 Emulator: Taito B System e Taito 68020 Based (2001)
Yamaha Delta-T ADPCM Sound Emulation (Y8950/YM2608/YM2610/B) (written by Tatsuyuki, improvements by Jarek) (2001)
ADPCM Seibu Sound System: Seibu SPI (2003) [with R. Belmont]
PRNG Noise Generator (exported in 2007 for the TMS5110 Simulator): Taito Licensed Games (2005)
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